rss twitter github github youtube mail steam steam itchio c++ c c# Unity android SFML facebook spotify lastfm instagram linkedin google google-plus pinterest medium vimeo stackoverflow reddit quora quora opengl unreal engine Nintendo Switch
Human GL

This project has been made at the school 42 with C++ and OpenGL.
It’s an introduction to hierarchical modelisation.

The purpose was to make an animation system in which each object move according to his parent's transform and it's own transform.
I have implemented my own matrix class to manage position, rotation and scale.
Download on GitHub